SCORING

The standard target is the same target used by IDPA (International Defensive Pistol Association), but we may us USPSA targets on occasion.

  1. Shots landing on hard cover are scored as misses.   Hard cover will be indicated by black areas painted on targets.
  2. "Shoot throughs" count on any targets NOT in direct contact with each other.
  3. A competitor must make a concerted effort to use any available cover as dictated by the course of fire. Movement is considered cover. 
  4. Prone, when target engagement is safe from that position, is considered  cover.
  5. No-shoots are targets that are indicated as a non-engageable target.  They will be indicated in stage walkthrough.
  6. Scoring is done on a "total time" basis + penalties.
  7. Targets must have at least one shot in the -1 or better to be considered neutralized.
  8. Standard engagement requires two shots per target. The best two hits on any target are counted for score.
  9.  It is the shooter's responsibility to ensure their score card is complete and accurate.
  10. No shooter or spectator may touch any target until it is scored.
  11. Re-shoots are discouraged but are allowed at the discretion of the RO and the squad.
  12. A competitor may shoot for score with multiple firearms (i.e., multiple scoresheets), but the shooter must use the same firearm for the initial run through each COF.
  13. Scoring is done on a "total time" basis. The accumulated time of all stages, plus target points, plus penalties equals total time. That is the final score.
  14. With IDPA targets: "0 zone" hits add 0 target points, "1 zone" hits add 1 target point, and "3 zone" hits add 3 target points. If a hit breaks the perforation between zones, the shooter is given the better score.  Steel targets are scored as a simple hit or miss. Knockdown targets must be knocked down to score as a hit.
  15. With USPSA targets:   Hits in the A zone result in no penalty. Hits in the B zone result in a .25 second penalty. Hits in the C zone result in a 1 second penalty. Hits in the D zone result in a 3 second penalty. If a hit breaks the perforation between zones, the shooter is given the better score.  Steel targets are scored as a simple hit or miss. Knockdown targets must be knocked down to score as a hit.
  16. The following penalties may be assessed:
  • Miss  +10 seconds
  • Hitting Non-Threat Target  +15 seconds per hit
  • Procedural  +5 seconds
  • Failure to use available cover (when applicable)  +5 seconds
  • No Hits on Target  +35 seconds
  • Failure to Neutralize  +15 seconds per target
  • Overtime shot  +10 seconds per shot (par time stages only)
  • Circumvention of game spirit  +30 seconds
  • Poor Sportsmanship  +60 seconds
  • Destruction of Props Penalty  + 60 seconds (or financial liability
  • Dropped Magazine containing ammunition  +10 seconds per magazine
  • Dropping or losing control of a firearm, loaded or not, is a Match DQ. 
  • Painting a steel target either before, after or during a stage is a Stage DQ without exception.   Targets will never get painted for easier identification. 
  • Magazines containing ammunition must be retained except in the event of clearing a malfunction or if stage design requires shooter to unload artificially (for safety or other reasons) on the clock.
  • Circumvention of Game Spirit is when a shooter intentionally skirts the rules to gain an advantage.
  • Poor Sportsmanship is self-explanatory.